![]() ![]() I do plan to have a few vehicles later on if i can afford to hire someone to help with it. ![]() Im going to try keeping poly count down using textures for detail but even then I can only add so much. I know there are a lot of things limiting us to doing what we see in our imagination, so my question is this What methods are there to creating an illusion of vastness? This way I can keep the game with a fair amount of detail not just graphics but objects and small things that you DO notice when playing a game. My goal is to make a small open world game, but the issue as said above is about a balance. I started with the first two Fallouts and a few others. Ive liked post apocalyptic scenery before it was popular with games this being said Ive always wanted to be a part of that community. ![]() To be straight forward, this will sound very cliche and maybe laughable. This is going to significantly lower what amount of detail I can include in my game. My game is going to start on the Android platform and hopefully IOS if I get enough support. One issue I am having is finding the balance between vastness and detail. Hey guys, so over the last several weeks I have been doing mountains of research, downloading similar games to what I feel would be close to mine and putting all my ideas on paper. ![]()
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